Thursday, May 21, 2020

Video Games Assassin Simulations Essay - 1812 Words

Video Games: Assassin Simulations Video game violence has been a wildly debated topic since the beginnings of the industry. The topic evolved from the debate on media violence or violence in print media. However, the video game debate brings a new angle. Video games, because of their immersive nature, are said to have more impact on children. The proponents and opponents of video game censorship do not really fall into traditional political boundaries. The proponents of censorship tend to be some parents and doctors. Those opposed to censorship tend to be those who play the video games themselves. There is a center faction, however. The center faction consists of those doctors and psychologists who evaluate media violence on a†¦show more content†¦He starts his argument out with a pathos-loaded quote from a random video game player: Playing with all the violence options enabled, I shot off enemies legs. I shot off arms. I left chests and groins splattered with blood. Guts poked out of the hole I had drilled in an enemies midsection. Is this a war story being told by a traumatized veteran? No! Its a review from the New York Times on a new video game--Soldiers of Fortune. (Brody 1) Brody’s attempt at shock was very poorly done. He attempts to lure the reader into thinking he’s talking about some kind of battlefield, but botches it from the onset. He then presents to sets of facts, one which we must take his word on, and the other I know to be blatantly untrue. This may be my ethos over his, but I doubt anyone truly believes that â€Å"the core gaming audience is 8 to 14 year old males† (Brody 2). In the next couple of paragraphs he goes on a rampage, painting video games as more and more realistic killing simulators. Brody believes that every game should be politically correct, with correct gender stereotypes, no winners or losers, and no violence. Now, if someone was to buy his statement that most gamers are 8-14 year olds, these beliefs still would not hold water. What Brady is advocating is completely sheltering kids, and not exposing them to any of the realities of life. In addition, he totally ignores the rating system for games and c hooses the most violent titles he canShow MoreRelatedFabricated And Historically Accurate Elements Of Assassins Creed1804 Words   |  8 Pages Fabricated and Historically Accurate Elements of Assassins Creed II The Renaissance was a time period in Europe between the 13th and 17th centuries, it was a rich time for human development and overall improvement of life (Hay, 1). Whether it be through stunning architectural designs, improvements in medicine, or scientific inventions. Several objects from this time period were preserved due to the vast amount of information and historical relevance they provided, information such as that of LeonardoRead MoreArt Form for the Digital Age864 Words   |  4 Pagesgrowing game industry is said to be the most growing form of art in the economy today. The gaming industry has grown tremendously in the past century. It went from silent pong games to intense story plot and mind blowing real life graphics like Final Fantasy. Games are becoming more and more realistic, characters can talk, and blink, jump, wave and every part of the body moves like a real person can. Parental advisory is a big part of these games. In this new generation of video games, playersRead MoreSocial Media And Its Effect On Society1081 Words   |  5 Pagesforms of content such as text, audio, video, animations, etc. making it attractive to consumers for engagement. YouTube for instance has more than 300 million users worldwide and out of those around 150 million users access YouTube at least once in a week. Facebook on the other side sees around 3.5 billion content getting posted on it every week. The use of social media platforms by potential buyers of any product is phenomenal. 1.1 Video Game Industry Video games can be divided into several categories

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